Denis Schlusche

Game Character Story Level Design

My name is Denis Schlusche

Game designer.

Hi, I’m Denis Schlusche – a passionate Game Developer and Game Designer.I create joyful and immersive experiences, where gameplay and storytelling come together. Over the past years, I have worked on projects ranging from multiplayer shooters in Unreal Engine 5 to narrative-driven puzzles in Unity.
My expertise spans gameplay programming, level and UI design, cutscene direction, and tool development for designers and artists.

Games are not just entertainment for me – they are interactive adventures that connect people and spark imagination.
If you’re curious about my work, feel free to explore my portfolio or reach out directly.

Are you Interested in my Work?

Unity Developer & Software Engineer for an 2D Indie Fantasy Game

Game Developer and Designer for a 3D online multiplayer Shooter

Architect and Designer for a 3D Sound Puzzle Game

Creator and Game developer of a 2D Tower Defense Game

Masterthesis about creating a new Framework for Game Development

Technical Skills

Engines & Languages

Unity (C#) and Unreal Engine 5 (Blueprints, basic C++). Comfortable moving between both worlds to choose the best tool for the game.

Gameplay Programming

State machines, input systems, camera logic, pickups, abilities, and simple AI. Clean, component-based code that designers can iterate on quickly.

Networking & Multiplayer

Session flow, replication basics, lobby logic, and authoritative gameplay for small- to mid-scale prototypes in UE5/Unity.

UI Engineering

HUDs, menus, and in-game overlays (Unity UGUI/UIToolkit, Unreal UMG). Data-driven widgets and responsive layouts tied to gameplay events.

Tools & Pipelines

Editor tooling for designers (level helpers, data validators), build automation with GitHub Actions, and structured ScriptableObject/DataTable setups.

Performance & Debugging

Frame analysis, basic profiling, draw-call hygiene, and cheap wins for CPU/GPU hotspots before deep optimization.

Cinematics & Audio Integration

Unity Timeline/Cinemachine and Unreal Sequencer for cutscenes; event-driven audio hooks and mixer routing for clear player feedback.

Design Skills

Systems & Mechanics Design

From core loops to verbs and progression. I prototype fast, test early, and keep mechanics teachable and replayable.

Level Design

Blockouts with strong readability, landmarking, and encounter pacing. Iteration based on playtest heatmaps and player flow.

Narrative & Character

Character goals, conflict, and payoffs woven into mechanics rather than cutscenes only; quest beats that respect pacing.

UX/UI for Games

Wireframes to final HUDs: input mapping, affordances, iconography, and accessibility (readability, color contrast, input hints).

Balancing & Telemetry

Difficulty curves, economy tuning, and lightweight telemetry to validate assumptions instead of guessing.

Soft Skills

Collaboration & Communication

Clear hand-offs, async updates, and honest scope talk. I translate between design, art, and engineering without friction.

Player-First Mindset

Decisions framed by player intent, not just team preference—every feature must serve clarity, fun, or fantasy.

Ownership & Reliability

I pick up loose ends, write the missing tool, and protect the schedule by de-risking early.

Agile & Iteration

Sprint-friendly tickets, rapid prototyping, playtest rituals, and “cut or keep” decisions based on evidence.

Problem-Solving under Pressure

Triage, minimal viable fixes, and calm escalation paths when builds break or deadlines loom.

Facilitation & Feedback

Running small workshops, giving/receiving actionable feedback, and mentoring juniors on craft basics.

Let’s Build Something

Leave me a short message explaining what you need. A partner for a Game Dev Jam, a partner in your team or access to a shown asset?

    Denis Schlusche

    Passionate Game Developer and Game Designer, creating joyful and immersive experiences, where gameplay and storytelling come together.

    About Me

    Skills

    Copyright © 2026 Denis Schlusche